![]() Whereas the Advanced and Extra settings tailored the specifics behind evasive manoeuvres as well as how the power gauge fills, Ultimate mode allows players to customise and interchange these settings to match their style of play. Ultimate Match also brings a new command mode into play. Beating an opponent’s health down to ten-percent only for them to disconnect as you commence your concluding strike is quit possibly the most maddening thing you’ll ever experience. The Online play mode, perhaps the most noteworthy addition for die-hard enthusiasts, only occasionally suffers from lag but is ruined by the lack of a penalty for quitting matches. Also included is the Neo Geo original it’ll only appeal to those adverse to new characters, backgrounds and features, but is a welcome addition nevertheless. The latter is extremely useful, providing an introduction to the game’s more complicated mechanics while offering veterans a series of clear-cut trials. There are also alternate versions of numerous characters from their previous titles such as Real Bout Fatal Fury and the earlier KOFs.Īs well as the Arcade (team of three) and Single Play modes, there’s also Practice, Endless (survival) and Challenge. Big) as well as über-bosses Goenitz, Orochi and Rugal. As do Kasumi Todoh and the boss team from KOF ’96 (Fatal Fury bosses Geese Howard and Wolfgang Krauser, joined by Art of Fighting’s Mr. Fan favourite Eiji Kisaragi makes a welcome return – though his popularity can be credited to the fact that he’s a cool looking ninja as opposed to a top tier pick. The Ultimate Match edition takes this even further, with every fighter to have appeared in KOFs ’94-97 now available. The original KOF ’98 was a ‘Dream Match’ entry in the series, permitting SNK to include characters that were killed or quit in previous instalments. From punk masochist Iori Yagami to immortal schoolgirl Athena Asamiya, Ultimate Match has a personality, team and playing style to suit every kind of player. With around fifty different characters to choose from, there’s as much depth here as in any of Capcom’s more recognised fighting titles. ![]() More importantly, despite the dated presentation and half-hearted translation work, KOF ‘98’s core gameplay still stands up. That is not to say that the game is not without its charm, and the combatants themselves are an eclectic and colourful bunch sporting distinct designs. KOF ‘98’s sprites have not stood the test of time, and look far more dated than those from Capcom’s rival series of the time, Street Fighter Alpha. The first thing that will strike you about KOF ’98, whether or not you’ve played it before, is how poorly the game’s graphics have aged. With a then unprecedented character roster and some complicated mechanics, the game still plays well today, though this iteration on the Xbox 360’s Live Arcade bears the brunt of a rushed and lackadaisical port. From this nostalgia-marinated era The King of Fighters ‘98 Ultimate Match hails, a slight update on the original 2D fighter that in its day was the hardcore gamer’s choice. Back then there was also no downloadable content to compete with the joys of dispensing endless rows of coins into shiny arcade cabinets in the name of fun and frustration. Punch-ups would require that opponents face each other along a straight line, while parallax scrolling was a positively jaw-dropping spectacle. Look beyond this game’s ugly visuals and you’ll find its fighting spirit is still strong after ten years.īack in 1998, superhuman pugilism was a far more pixelated affair.
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